Rush N Crush is a top down racing game similar to that of the game ‘Micro Machines’. It was made by myself and a few other students in a couple of weeks as a side project for Hull’s yearly Gaming Platform event. The goal of the game was to either knock your opponents off the racing platform or try to be faster then all of them. Players who are too slow would be eliminated and the last car standing would gain a point. The first player to gain 5 points would win.
My main role within this project was to script all the mechanics via Blueprint, but I also helped with parts of the level design and placement of assets.