Arcadia III is my Final Major Project for my final year at university.
A lot of the assets were built myself using one normal map baked down onto a plane in max. However I included some assets and textures from other UE4 content examples to flesh the level out more.
The level is fully interactive with collisions built so you can move around it. I also imported bots from another project which was in the content example so you could run and shoot enemies within this level, rather then it being a static environment.
To see more about this, as well as the development of this level, follow the link provided in the URL tab.