This was my final year group project called Jonah 512, which we built for a client within the industry. Jonah 512 is an interactive environment built in UE4; it is set in the late 1800's within the Black Hills area. Our task included that of building a fairly new town and the surrounding landscape.
My main roles within this project was that of world building, integration of interactivity and modelling certain assets. I helped build up the landscape, from starting off in world machine to sculpting it in UE4, to finally the placement of foliage and rocks.
To make sure it was a playable environment, I helped with building collisions and testing for bugs. As well as this, most of the interactivity was implemented by myself via blueprints.
I also helped with the placement of meshes around the town to help populate the space. There were certain meshes I also modeled, including that of the church, the river and multiple wooden buildings.